--------------------------------------------------------------------
- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\MOVIE\movie.ZIT
--------------------------------------------------------------------
- Exported from C:\Park Editor Aprons\Prop\Prop05.max
--------------------------------------------------------------------


--------------------------------------------------------------------
Textures
--------------------------------------------------------------------
 Width:128, Height:128 Refs: 1536 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\vgolfcart01.XPR
 Width:128, Height:128 Refs:   24 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\vtires02.XPR
 Width:128, Height:128 Refs:   96 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\vtires01.XPR
 Width: 64, Height: 16 Refs:  244 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vtires02_0DF7F1F.XPR
 Width:128, Height:128 Refs: 1489 - S:\INLINE\ART\CHARACTERS\NPC\SPECIFIC\TEXTURES\BMP\Cache\CRDUMMY.XPR
 Width:256, Height:256 Refs: 3976 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\ASPLTA01.XPR
 Width:256, Height:256 Refs:  372 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\EFLOORB01.XPR
 Width:256, Height:256 Refs: 1222 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\GRASSA01.XPR
 Width:128, Height:128 Refs:  394 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CBORDERA01.XPR
 Width:128, Height:128 Refs: 5986 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\B_DNDLN1.XPR
 Width: 64, Height: 64 Refs:   54 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR
 Width: 64, Height: 64 Refs:    6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR
 Width:  8, Height:  8 Refs:   38 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\invisible.XPR
 Width:128, Height:128 Refs:  720 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\thouse03.XPR
 Width:128, Height:128 Refs:  699 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\thouse02.XPR
 Width:128, Height:128 Refs:  294 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\thouse04.XPR
 Width:128, Height:128 Refs:  294 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\thouse05.XPR
 Width:128, Height:128 Refs:  954 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_bolhed.XPR
 Width:128, Height:128 Refs:  672 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_boltrs.XPR
 Width:128, Height:128 Refs:  336 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_bollgs.XPR
 Width: 64, Height: 64 Refs: 1466 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\trussA01.XPR
 Width: 64, Height: 64 Refs:  480 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_qtrpp1.XPR
 Width: 64, Height: 64 Refs:   42 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_pbase1.XPR
 Width: 64, Height: 64 Refs:   98 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\c_strtlt_7F7F7F7F.XPR
 Width:256, Height:256 Refs: 1140 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\wallA01.XPR
 Width:128, Height:128 Refs:  304 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\B_hedge1.XPR
 Width:128, Height:128 Refs:  324 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgC01.XPR
 Width:128, Height:128 Refs:  588 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgC02.XPR
 Width:128, Height:128 Refs:  726 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgD01.XPR
 Width:128, Height:128 Refs:  132 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgD02.XPR
 Width: 64, Height: 64 Refs:  172 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgI01.XPR
 Width: 64, Height: 64 Refs:   88 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgI02.XPR
 Width: 64, Height: 64 Refs:  540 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgB01.XPR
 Width: 64, Height: 64 Refs:  216 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgB02.XPR
 Width:128, Height:128 Refs: 1444 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\WHOUSEC01.XPR
 Width:128, Height:128 Refs:19066 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\PLYWDA02.XPR
 Width: 64, Height: 64 Refs: 2398 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\GLASS.XPR
 Width:128, Height:128 Refs: 5068 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\STUDIOA05.XPR
 Width:128, Height:128 Refs:  810 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\SMEARA01.XPR
 Width:128, Height:128 Refs:  392 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\BRIDGA01.XPR
 Width: 64, Height: 64 Refs:  968 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\CRATEA01.XPR
 Width:128, Height:128 Refs:  400 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\WAREPARKA05.XPR
 Width:128, Height:128 Refs:   40 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\CLEAN_PLYWOOD01.XPR
 Width:128, Height:128 Refs:  940 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\C_TWLL_3.XPR
 Width:256, Height:256 Refs: 2306 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\STUDIOA01.XPR
 Width:128, Height:128 Refs:  924 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\palmA01.XPR
 Width: 32, Height: 32 Refs:  152 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\palmA01_BFBF3F3F.XPR
 Width: 64, Height: 64 Refs:  168 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\palmA02.XPR
 Width: 64, Height: 64 Refs:   62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e1.XPR
 Width: 64, Height: 64 Refs:   62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e2.XPR
 Width: 64, Height: 64 Refs:   38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f2.XPR
 Width: 64, Height: 64 Refs:   20 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f1a.XPR
 Width: 64, Height: 64 Refs:   62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e4.XPR
 Width: 64, Height: 64 Refs:   62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e3.XPR
 Width: 64, Height: 64 Refs:   62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e5.XPR
 Width: 64, Height: 64 Refs:   62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e8.XPR
 Width: 64, Height: 64 Refs:   62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e7.XPR
 Width: 64, Height: 64 Refs:   62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e6.XPR
 Width: 64, Height: 64 Refs:   20 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f8.XPR
 Width: 64, Height: 64 Refs:   38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f7.XPR
 Width: 64, Height: 64 Refs:   38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f6.XPR
 Width: 64, Height: 64 Refs:   38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f5.XPR
 Width: 64, Height: 64 Refs:   38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f4.XPR
 Width: 64, Height: 64 Refs:   38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f3.XPR
 Width: 64, Height: 64 Refs:   20 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f1.XPR
 Width: 64, Height: 64 Refs:   20 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f8a.XPR

--------------------------------------------------------------------
Geometry Definitions
--------------------------------------------------------------------
 NumMaterials:  2 NumFaces:  520 NumVerts:  562 - CarDef_GolfCart
 NumMaterials:  2 NumFaces:   56 NumVerts:   82 - RWheel
 NumMaterials:  2 NumFaces:   56 NumVerts:   82 - FWheel
 NumMaterials:  1 NumFaces:  496 NumVerts:  347 - Driver
 NumMaterials:  2 NumFaces:  144 NumVerts:  104 - terrain_Floor03
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt11
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt10
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt03
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt04
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt07
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt14
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt16
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt23
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt21
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt19
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt17
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt20
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt18
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt22
 NumMaterials:  4 NumFaces:  120 NumVerts:  119 - terrain_Floor05
 NumMaterials:  4 NumFaces:  170 NumVerts:  145 - terrain_Floor04
 NumMaterials:  4 NumFaces:  174 NumVerts:  151 - terrain_Floor01
 NumMaterials:  4 NumFaces:  174 NumVerts:  152 - terrain_Floor06
 NumMaterials:  4 NumFaces:  174 NumVerts:  153 - terrain_Floor02
 NumMaterials:  1 NumFaces:  264 NumVerts:  528 - terrain_Weeds01
 NumMaterials:  1 NumFaces:  384 NumVerts:  768 - terrain_Weeds02
 NumMaterials:  1 NumFaces:  276 NumVerts:  552 - terrain_Weeds03
 NumMaterials:  1 NumFaces:  600 NumVerts: 1200 - terrain_Weeds04
 NumMaterials:  1 NumFaces:  468 NumVerts:  936 - terrain_Weeds05
 NumMaterials:  2 NumFaces:   20 NumVerts:   22 - terrain_Spines
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - ScriptObj_PlayerOne
 NumMaterials:  4 NumFaces:  669 NumVerts:  567 - terrain_TreeHouse01
 NumMaterials:  7 NumFaces:  866 NumVerts:  727 - terrain_StatueBowl01
 NumMaterials:  2 NumFaces:  296 NumVerts:  449 - terrain_Fence02
 NumMaterials:  2 NumFaces:  152 NumVerts:  222 - terrain_bldgC
 NumMaterials:  2 NumFaces:  143 NumVerts:  132 - terrain_bldgD
 NumMaterials:  2 NumFaces:   42 NumVerts:   40 - terrain_bldgB01
 NumMaterials:  2 NumFaces:   42 NumVerts:   40 - terrain_bldgB02
 NumMaterials:  2 NumFaces:  152 NumVerts:  222 - terrain_bldgC01
 NumMaterials:  2 NumFaces:   84 NumVerts:   97 - terrain_bldgB03
 NumMaterials:  2 NumFaces:   84 NumVerts:   97 - terrain_bldgB04
 NumMaterials:  2 NumFaces:   84 NumVerts:   97 - terrain_bldgB06
 NumMaterials:  2 NumFaces:  143 NumVerts:  132 - terrain_bldgD01
 NumMaterials:  4 NumFaces:  712 NumVerts:  943 - terrain_Walls23
 NumMaterials:  3 NumFaces:  216 NumVerts:  332 - terrain_Shelves01
 NumMaterials:  6 NumFaces:  722 NumVerts:  922 - terrain_Walls01
 NumMaterials:  2 NumFaces:   22 NumVerts:   44 - terrain_InteriorWall01
 NumMaterials:  3 NumFaces:  216 NumVerts:  332 - terrain_Shelves02
 NumMaterials:  6 NumFaces:  702 NumVerts:  904 - terrain_Walls02
 NumMaterials:  3 NumFaces:  216 NumVerts:  332 - terrain_Shelves03
 NumMaterials:  4 NumFaces:  612 NumVerts:  832 - terrain_Walls03
 NumMaterials:  3 NumFaces:  172 NumVerts:  154 - terrain_Walls04
 NumMaterials:  4 NumFaces:  712 NumVerts:  941 - terrain_Walls24
 NumMaterials:  4 NumFaces:  712 NumVerts:  941 - terrain_Walls26
 NumMaterials:  3 NumFaces:  272 NumVerts:  261 - terrain_Walls25
 NumMaterials:  3 NumFaces:  272 NumVerts:  261 - terrain_Walls05
 NumMaterials:  4 NumFaces:  712 NumVerts:  941 - terrain_Walls06
 NumMaterials:  3 NumFaces:  172 NumVerts:  152 - terrain_Walls07
 NumMaterials:  3 NumFaces:  172 NumVerts:  152 - terrain_Walls08
 NumMaterials:  3 NumFaces:  200 NumVerts:  215 - terrain_Walls09
 NumMaterials:  4 NumFaces:  712 NumVerts:  940 - terrain_Walls10
 NumMaterials:  3 NumFaces:  528 NumVerts:  758 - terrain_Walls11
 NumMaterials:  3 NumFaces:  172 NumVerts:  152 - terrain_Walls12
 NumMaterials:  2 NumFaces:   88 NumVerts:   80 - terrain_Walls13
 NumMaterials:  4 NumFaces:  712 NumVerts:  941 - terrain_Walls14
 NumMaterials:  3 NumFaces:  172 NumVerts:  154 - terrain_Walls15
 NumMaterials:  3 NumFaces:  272 NumVerts:  261 - terrain_Walls16
 NumMaterials:  3 NumFaces:  172 NumVerts:  154 - terrain_Walls17
 NumMaterials:  3 NumFaces:  200 NumVerts:  213 - terrain_Walls18
 NumMaterials:  3 NumFaces:  272 NumVerts:  263 - terrain_Walls19
 NumMaterials:  3 NumFaces:  200 NumVerts:  215 - terrain_Walls20
 NumMaterials:  4 NumFaces:  712 NumVerts:  939 - terrain_Walls21
 NumMaterials:  2 NumFaces:   88 NumVerts:   80 - terrain_Walls22
 NumMaterials:  2 NumFaces:  184 NumVerts:  265 - terrain_Fence01
 NumMaterials:  2 NumFaces:   10 NumVerts:   20 - terrain_InteriorWall02
 NumMaterials:  2 NumFaces:   10 NumVerts:   20 - terrain_InteriorWall03
 NumMaterials:  2 NumFaces:   10 NumVerts:   20 - terrain_InteriorWall04
 NumMaterials:  2 NumFaces:   10 NumVerts:   20 - terrain_InteriorWall05
 NumMaterials:  2 NumFaces:   10 NumVerts:   20 - terrain_InteriorWall06
 NumMaterials:  2 NumFaces:   10 NumVerts:   20 - terrain_InteriorWall07
 NumMaterials:  2 NumFaces:   10 NumVerts:   20 - terrain_InteriorWall08
 NumMaterials:  2 NumFaces:   10 NumVerts:   20 - terrain_InteriorWall09
 NumMaterials:  3 NumFaces:  216 NumVerts:  332 - terrain_Shelves04
 NumMaterials:  3 NumFaces:  414 NumVerts:  327 - PropDef_PalmTrunk
 NumMaterials: 18 NumFaces:  256 NumVerts:  401 - Panorama_

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 Car_GolfCart
  RWheel
  FWheel
  Driver
 terrain_Floor03
 terrain_Asphalt11
 terrain_Asphalt10
 terrain_Asphalt03
 terrain_Asphalt04
 terrain_Asphalt07
 terrain_Asphalt14
 terrain_Asphalt16
 terrain_Asphalt23
 terrain_Asphalt21
 terrain_Asphalt19
 terrain_Asphalt17
 terrain_Asphalt20
 terrain_Asphalt18
 terrain_Asphalt22
 terrain_Floor05
 terrain_Floor04
 terrain_Floor01
 terrain_Floor06
 terrain_Floor02
 terrain_Weeds01
 terrain_Weeds02
 terrain_Weeds03
 terrain_Weeds04
 terrain_Weeds05
 terrain_Spines
 ScriptObj_PlayerOne
 terrain_TreeHouse01
 terrain_StatueBowl01
 terrain_Fence02
 terrain_bldgC
 terrain_bldgD
 terrain_bldgB01
 terrain_bldgB02
 terrain_bldgC01
 terrain_bldgB03
 terrain_bldgB04
 terrain_bldgB06
 terrain_bldgD01
 terrain_Walls23
 terrain_Shelves01
 terrain_Walls01
 terrain_InteriorWall01
 terrain_Shelves02
 terrain_Walls02
 terrain_Shelves03
 terrain_Walls03
 terrain_Walls04
 terrain_Walls24
 terrain_Walls26
 terrain_Walls25
 terrain_Walls05
 terrain_Walls06
 terrain_Walls07
 terrain_Walls08
 terrain_Walls09
 terrain_Walls10
 terrain_Walls11
 terrain_Walls12
 terrain_Walls13
 terrain_Walls14
 terrain_Walls15
 terrain_Walls16
 terrain_Walls17
 terrain_Walls18
 terrain_Walls19
 terrain_Walls20
 terrain_Walls21
 terrain_Walls22
 terrain_Fence01
 terrain_InteriorWall02
 terrain_InteriorWall03
 terrain_InteriorWall04
 terrain_InteriorWall05
 terrain_InteriorWall06
 terrain_InteriorWall07
 terrain_InteriorWall08
 terrain_InteriorWall09
 terrain_Shelves04
 Prop_PalmTrunk01
 Prop_PalmTrunk02
 Prop_PalmTrunk03
 Prop_PalmTrunk04
 Prop_PalmTrunk05
 Prop_PalmTrunk06
 Prop_PalmTrunk07
 Prop_PalmTrunk08
 Prop_PalmTrunk09
 Prop_PalmTrunk10
 Prop_PalmTrunk11
 Panorama_

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
  
 Optmisation tips:- 
 RWheel-Low number of vertices in object (82, Optimum is > 256) 
 RWheel-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 FWheel-Low number of vertices in object (82, Optimum is > 256) 
 FWheel-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 collision_GolfCart-Low number of vertices in object (12, Optimum is > 256) 
 terrain_Floor03-Low number of vertices in object (104, Optimum is > 256) 
 terrain_Asphalt11-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt10-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt03-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt04-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt07-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt14-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt16-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt23-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt21-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt19-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt17-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt20-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt18-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt22-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Floor05-Low number of vertices in object (119, Optimum is > 256) 
 terrain_Floor04-Low number of vertices in object (145, Optimum is > 256) 
 terrain_Floor01-Low number of vertices in object (151, Optimum is > 256) 
 terrain_Floor06-Low number of vertices in object (152, Optimum is > 256) 
 terrain_Floor02-Low number of vertices in object (153, Optimum is > 256) 
 terrain_Weeds01-High vertex to face ratio (2.992424, Optimum is < 2.000000) - poor stripping 
 terrain_Weeds02-High vertex to face ratio (2.994792, Optimum is < 2.000000) - poor stripping 
 terrain_Weeds03-High vertex to face ratio (2.992754, Optimum is < 2.000000) - poor stripping 
 terrain_Weeds04-High vertex to face ratio (2.996667, Optimum is < 2.000000) - poor stripping 
 terrain_Weeds05-High vertex to face ratio (2.995727, Optimum is < 2.000000) - poor stripping 
 terrain_Spines-Low number of vertices in object (22, Optimum is > 256) 
 ScriptObj_PlayerOne-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_PlayerOne-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_Fence02-High vertex to face ratio (2.283784, Optimum is < 2.000000) - poor stripping 
 collision_Fence02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_bldgC-Low number of vertices in object (222, Optimum is > 256) 
 terrain_bldgC-High vertex to face ratio (2.203947, Optimum is < 2.000000) - poor stripping 
 terrain_bldgD-Low number of vertices in object (132, Optimum is > 256) 
 terrain_bldgB01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_bldgB02-Low number of vertices in object (40, Optimum is > 256) 
 terrain_bldgC01-Low number of vertices in object (222, Optimum is > 256) 
 terrain_bldgC01-High vertex to face ratio (2.203947, Optimum is < 2.000000) - poor stripping 
 terrain_bldgB03-Low number of vertices in object (97, Optimum is > 256) 
 terrain_bldgB04-Low number of vertices in object (97, Optimum is > 256) 
 terrain_bldgB06-Low number of vertices in object (97, Optimum is > 256) 
 terrain_bldgD01-Low number of vertices in object (132, Optimum is > 256) 
 terrain_Walls23-High vertex to face ratio (2.252809, Optimum is < 2.000000) - poor stripping 
 decal_Walls23-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls23-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves01-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping 
 terrain_Walls01-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping 
 decal_Walls01-Low number of vertices in object (14, Optimum is > 256) 
 terrain_InteriorWall01-Low number of vertices in object (44, Optimum is > 256) 
 terrain_InteriorWall01-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves02-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping 
 terrain_Walls02-High vertex to face ratio (2.065527, Optimum is < 2.000000) - poor stripping 
 decal_Walls02-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Shelves03-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping 
 terrain_Walls03-High vertex to face ratio (2.138889, Optimum is < 2.000000) - poor stripping 
 decal_Walls03-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls04-Low number of vertices in object (154, Optimum is > 256) 
 decal_Walls04-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls24-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping 
 decal_Walls24-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls26-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping 
 decal_Walls26-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls25-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls25-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 decal_Walls05-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls05-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Walls06-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping 
 decal_Walls06-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls07-Low number of vertices in object (152, Optimum is > 256) 
 decal_Walls07-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls08-Low number of vertices in object (152, Optimum is > 256) 
 terrain_Walls09-Low number of vertices in object (215, Optimum is > 256) 
 decal_Walls09-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls10-High vertex to face ratio (2.230337, Optimum is < 2.000000) - poor stripping 
 decal_Walls10-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls10-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Walls11-High vertex to face ratio (2.240530, Optimum is < 2.000000) - poor stripping 
 decal_Walls11-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls12-Low number of vertices in object (152, Optimum is > 256) 
 decal_Walls12-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls13-Low number of vertices in object (80, Optimum is > 256) 
 decal_Walls13-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Walls14-High vertex to face ratio (2.255618, Optimum is < 2.000000) - poor stripping 
 decal_Walls14-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls14-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Walls15-Low number of vertices in object (154, Optimum is > 256) 
 decal_Walls15-Low number of vertices in object (8, Optimum is > 256) 
 decal_Walls16-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls17-Low number of vertices in object (154, Optimum is > 256) 
 decal_Walls17-Low number of vertices in object (12, Optimum is > 256) 
 terrain_Walls18-Low number of vertices in object (213, Optimum is > 256) 
 decal_Walls18-Low number of vertices in object (8, Optimum is > 256) 
 decal_Walls19-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Walls20-Low number of vertices in object (215, Optimum is > 256) 
 decal_Walls20-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls21-High vertex to face ratio (2.230337, Optimum is < 2.000000) - poor stripping 
 decal_Walls21-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls21-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Walls22-Low number of vertices in object (80, Optimum is > 256) 
 terrain_Fence01-High vertex to face ratio (2.217391, Optimum is < 2.000000) - poor stripping 
 collision_Fence01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_InteriorWall02-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall02-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall03-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall03-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall04-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall04-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall05-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall05-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall06-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall06-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall07-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall07-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall08-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall08-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall09-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall09-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves04-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping 
 Panorama_-High vertex to face ratio (2.515625, Optimum is < 2.000000) - poor stripping 
  
 -END- 
 - EOF - 
